Included here are G.A.B.s accepted guidelines for trading collectable card game cards over the net. We cannot cover every situation here, but if the majority of traders follow these guidelines, everyone will have generally the same expectations. The possibility of mis-understandings and hard feelings regarding transactions will be reduced.
Randy Johnson founded G.A.B. in 1996 with
the purpose of providing tools for online traders to protect themselves from bad traders.
He created a comprehensive Bad Trader List and the team system
where G.A.B. members have their trading references verified by their Team Leader. Member
rank is based on the number of confirmed references a person has. The more people who join
G.A.B. and stand up against bad traders the safer online trading will be for everyone.
G.A.B. is currently headed by Grand Admiral Mortal
Q and a High Council
First of all G.A.B. does not discriminate based on what games you trade, all traders are welcome to join as long a they have one valid reference, also we consider all references to have equal value, regardless of who they come from. Also you will get the assistance of numerous high-ranking veteran traders who volunteer their time freely to G.A.B.
First, carefully read the G.A.B. code of conduct, if you agree with it, you may go and fill out our application at the sign up page. You will need a minimum of one valid reference (a reference is someone you completed a trade with over the net). You will then be promoted to he first rank (Ensign) and assigned to a team and lead by an Admiral who will check your references, to gain rank you must submit more references.
1) Learn the conditions of cards
You will need to evaluate the condition of your cards and understand the other
traders evaluation of theirs, by default, all cards are considered to be at least in
NEAR MINT condition.
The most commonly used descriptions and abbreviations used to describe cards are from
Scrye Magazine (P.O. Box 1627, Troy, NY 12181-1627, scrye@aol.com), which publishes a
trading guide.
This is the guide we follow here at G.A.B. Common abbreviations are shown in parenthesis.
MINT (M): This is a card which is perfect in every way.
NEAR MINT (NM): This(probably) unplayed cards that shows almost no wear and may have a few
minor scratches or slight marks on the card's edges. In general, collectors seek only Mint
and Near Mint cards.
FINE (F): This card has obviously been played, but not heavily. It lacks marks that would
make it easily identifiable. It definitely has some minor scratches and/or
less-than-perfect edges. It will show less than 1/16" depth of white along one or two
edges of one face of the card. It may have a minor crease that is only visible close-up.
GOOD (G): This card has a played look to it. It will have white showing on three or four
edges on both faces. This card may also have more than 1/16" depth of white showing
on an edge on the back face of the card. It may also be a card that looks like a card that
looks like a Near Mint card except that it has one distinguishing wear feature, such as a
slight tear, or an easily identifiable crease. It may also have permanent black marks from
dirt. It is only acceptable for play if it cannot be easily distinguished from the other
cards of the play deck.
POOR (P): Any card in less than Good condition.
Misprints & Errors : If a card is mangled by the factory by being irregularly cut or
crunched by the flow wrap machine, it often has no value. If a card has a text/icon/art
error that is later corrected, it may have a premium value.
2) Learn the value of cards.
Realize that if there were unanimous agreement on the prices of cards, there would be no
need for about 95% of the traffic in the trade groups!
Price will depend on quite a few factors, but common ones include: card rarity (within the
print run), size of the print run, edition of the print run (including language),
playability of the card, tournament restrictions on particular cards, location of the
person(s) offering the card, and card condition.
That said, there are still variables specific to individual situations. Someone looking
for a single card to complete a collection or play deck might pay significantly more for a
card than might otherwise be expected. Likewise, another person may discount the value of
a card well below the typical value because they already have one or more, or don't play
that color/type of card, or are looking to make a quick sale.
Finally, card values are affected by decisions of the game manufacturer. A previously out
of print card might be reprinted by the manufacturer in a new edition, or the manufacturer
could announce that a particular card will never be reprinted. A new edition card will
generally be equally acceptable to players as the original edition, although collectors
and/or differences in play between new and old cards will generally cause some price
differential. Obviously if a manufacturer announces that they will never reprint a card,
that card is likely to increase in value.
Still, several good price guides are available and revised monthly. The most commonly
referenced are the magazines Scrye and Inquest, commonly found at any large bookstores or
gaming stores.
These magazines "poll" card stores for current prices. In general, as long as
you use the same source for both side of the trade, you can be fairly certain that the
trade is fair.
Much like real estate, a card is worth what a willing seller and a willing buyer agree
upon of their own free will. This will necessarily vary from transaction to transaction.
3) Mail your cards properly protected.
You should protect the cards you are sending, do not think for a second that an envelope
(no matter how thick) will do the trick.
When mailing cards, place them inside "penny sleeves" - soft plastic that will
not scratch cards. After no more then 3 card(s) are in the "penny sleeve", place
them inside "top loaders - hard plastic sleeves that will protect the cards
from almost anything.
Then cover the top loader with a piece of tape to prevent the cards from slipping out,
remember to insert your penny sleeved protected cards in the top loaders with the top edge
first (facing inside) as to prevent glue from the tape from ruining the card edges.
Wrapping the top loaders with a sheet of thick paper will prevent anyone from
"scanning" your package. Then place the top loaders in an envelope.
"Penny sleeves" and "top loaders" are available from any card dealer,
both retail and online.
Sleeves and top loaders are fine for small numbers of cards, but when sending moderate to
large numbers they are expensive and not feasible. If sending enough cards to require a
box, make sure the box is well padded. The cards should not be able to move at all in any
direction - if cards can move, they will likely be damaged while in transit. Wadded
newspaper and/or plastic comic book bags should do.
See http://postcalc.usps.gov/
for information on weights and postage.
4) Identify fake cards.
Fake cards are sometimes a problem with high value cards and foils.
Magazines like Scrye can be helpful resources in helping in identifying these
cards. Also more experienced traders may have good tips.
5) Get references.
If you do not have references, you will probably have to send first, but if you take the
proper precautions (see above : how to trade safely online), and trade a small value of
cards at first, the risks are very low you will be scammed.
Make sure the cards are sent in a timely fashion and in the promised condition.
After every trade, ask the other trader for his/her permission use him as a reference
(wait for confirmation before you do so !) and offer to do the same in return.
It is G.A.B.'s policy to only accept trade references. Bought the cards do not count as
references : a reference must be able to tell the condition of the cards as well as how
well and promptly a person shipped them.
6) Report a Bad Trade.
If the alleged bad trader is a current G.A.B. member, please fill out the Internal Affairs
investigation request form.
If the alleged bad trader is not a current G.A.B. member, please fill out the Inquisitor
investigation request form.
Note : you will be asked to submit documented archives of all of your correspondence with
the other parties, this is why we recommend you keep all your e-mails intact until
transactions are fully completed and acknowledged on both sides.
As an additional measure against Bad traders, we suggest you to seek justice by sending a
claim to your nearest Citys Attorney Generals office with a detailed
explanation of your claim.
Bad trading is a federal offense punishable by law under the statutes of Mail Fraud and
Misrepresentation. You can find the appropriate information at the following location :
http://www.usps.gov/websites/depart/inspect/fraud/welcome.htm
The section we believe they are violating is:
http://www.usps.gov/websites/depart/inspect/usc18/
You can make a fraud report here:
http://www.usps.gov/websites/depart/inspect/fraud/MailFraudComplaint.htm
Common Courtesy Note to traders:
1) Always be open and honest to other traders. Don't shaft a person on a deal and have him
wait, instead just tell him.
2) Follow up on your trades. Inform your partner when his cards arrive.
3) Don't ask other people to send first if you only have a few refs.
4) Don't assume, or give others the impression, you are better than anybody else just
because you are a member of a trading group.
5) Be polite.
If you have any questions, comments or
suggestions, please feel free to e-mail Grand Admiral Mortal
Q .